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Spam everyone and use your filters

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For over two years now, polypoly is working as a remote-only company. Most of the time, this works well, but there are of course wrinkles and roadblocks. The major one is in how and where we communicate.

We have all the tools: Email, Chat, a wiki, a ticket system, a CRM-system, a design system, and so on.

And still, during our first in-person company offsite, a common concern was „I don’t know what X does, nor how they work.“. This was voiced across all levels, from trainee to C‑Level.

An investigation ensues

That is because we don’t get a chance to observe others communicating or working. I peeked at the statistics of the messaging service we use to talk to each other, and it showed that 84% of all communication happens behind the virtual equivalent of closed doors! That may be not all of it, but it surely feels that way. Most of our chats are ad-hoc groups of three to four people, and these chats are closed and invisible to everyone else.

This is the equivalent of everyone having a private closed office and private corridors to visit the other offices. Yes, quite like in the dystopian TV show Severance.

We do have watercooler talk, but it is limited to the already-established small groups, not random encounters when fetching coffee.

I spent a whole day of our offsite workshopping this, talking to colleagues all across the company about this issue. The people who complained the most about the missing information are also those who fear of being inundated with information, and of course do not want to spam others. In the end, I realised that a key reason for this is that our social tools aren’t very social, and that fact forms the wrong expectations:

  • There is the expectation that there is the perfectly fitting tool for every context, and that if everyone would only use them in the right way, everything would be fine.
  • The other expectation is that the onus is on the creators and senders of information to figure out who needs what and then to make sure that these people see it.

My take

I whole-heartedly disagree with both of these expectations. People use the tools they are comfortable with, and in the way that fulfils their needs the quickest. So they will always make mistakes, put things into the wrong wiki page, or use a superfluous label. One can minimize this, but never get it perfect.

And once your company passes a certain size threshold, probably at around five people already, no one can have perfect knowledge of who needs to know what.

(That does not meant that you wouldn’t need working conventions within a certain team or domain. Of course it is important that the documentation of your backup for example is set in a way that it is structured, and at a known location. I am talking about cross-domain conversations here.)

What is needed for these tools is to make information discoverable to people outside your immediate team, and to facilitate serendipitous connections.

So what do I propose? Three steps, ideally all taken together:

  1. Communicate a guideline of what kind of information should generally live in which system. Tasks go to the ticket system, documentation and asynchronous discussions in long form to the wiki, and everything that involves short-form and/or live communication goes to the messaging platform. A corollary is to establish an etiquette on what tagging someone in a message means. For example, if I add someone to the “To” field of an email, this contains information they need to know and to act on. If they are in the ““CC” field, I just want them to be aware of the conversation.
  2. Encourage everyone to communicate as much in the open as possible. Make people not be afraid to use a channel, contact a person, or edit or comment on a wikipage. Allow questions everywhere. People should feel comfortable to ask if someone can use feedback on something. Everyone should feel free to make noise and be observeable.
  3. Teach everyone rigorously about filters. They need to understand how to effectively condense the noise into the background, but have the important signals stand out.

That last bit is crucial. It shifts the responsibility of managing the information flow away from the sender, to the receiver. This is because as a sender, I cannot ever reliably know the potential receivers state of mind, their load, their interests, and so on. Heck, often enough, people do not even reliably know who the potential receivers should be in the first place.

So the only chance we have is to communicate in the open, using keywords and making sure that bystanders have a chance of discovering whatever I send.

Managing the information firehose

The result is that any given person will have a potential firehose of information coming towards them. Lots of chat channels with an unread messages icon, full email-folders, a Wiki timeline that is chock-full of entries.

And that is fine. It means that one can get a sense of where the action is. You can see in which area of the virtual office everyone is congregating, where a lot of discussion is happening.

But it also means that one needs to learn to let go. Not every message needs to be read. Not everything needs to be commented. And even when people CC you, they probably just want you to be aware of something that is happening, nothing more.

So, figuring out how to make the important signals float to the top is important:

  • set up email filters that for example move all of the system messages that you don’t need to read all the time go away into a subfolder. Those ticket-system updates that someone logged work on something? If that isn’t something actionable for you, make them disappear.
  • On the other hand, ensure that things with words like “task assigned to you” or keywords relevant to your job get a highlight and stay in the queue you actively monitor and work on.

Setting up those filters and tweaking the notification settings is time very well spent, and everyone should be familiar with those settings. When choosing a new tool for your team, choose the one that has a better way to adjust these settings. And when you onboard a new team member, spend some extra time on showing them how to set up their own filters.

As an aside: In over 20 years of working in IT, I have never missed a message or notification because it got drowned out in useless noise. And I was nearly always one of the persons who had to be at least low-key aware of everything that is going on. The first thing I do for every new communication tool I get, is to figure out how to tweak the notifications.

In a former job, there were a few magic words that would summon me to any conversation happening on the company slack. I didn’t advertise those words, but when someone would use the word “tracking link” in any of the Slack channels I had access to, I’d be notified — because I knew that in 9 times out of 10, this was a problem I needed to know about.

Thankfully, I also knew that I could otherwise safely ignore these channels, as they would be talking about things entirely irrelevant to my job. But knowing that a conversation happened there, and how much, would help me gauge how much business is flowing through that part of the company. Kind of like the restaurant owner who can see the stack of order slips grow during the evening, knowing how well his business is doing at a glance.

Not everyone in a company needs to keep track of everything. Generally, the further down the ladder one finds oneself, the less sources of information one needs to watch. But in the other way around, the broader your responsibilities, the more interconnected you are in the work, the more you need to be able to gather a good view of what is happening.

This is not a call for having very precise summaries and statistics on all fields all the time (although there is use for that). This is about the feel of communication, and feelings are, by their nature as messy as us humans involved in it. One cannot expect a whole company to always communicate precisely and only to the exactly right persons. So it is important to factor in these imperfections.

Make asynchronous communication and work easier

The other reason to foster such a culture is because it makes asynchronous communication and work a lot easier: If I do not need to worry about whether my information comes at a convenient time and in a convenient channel, then I can do this a lot more efficiently from my end. But I can only do so, when I can rely on the receivers to actually not be inconvenienced by my actions. And that risk is significantly lowered when everyone has good filters.

So, go ahead: Spam everyone, but use your filters!


Mail Order Apocalypse is live!

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If you have followed this blog for a while, you know that I do a lot of crowdfunding as a backer. Kickstarter alone lists over 200 projects that I have backed in some way.

Well, now it is time for me to jump into the other end of the pool: I have just launched the Zine Quest 4 campaign for Mail Order Apocalypse! Follow this link to the campaign:

https://www.kickstarter.com/projects/jollyorc/zine-quest-mail-order-apocalypse/

What is it about?

Mail Order Apocalypse (or MOA for short) is a dark future roleplaying game, where capitalism eventually shut all humans out. Paradise is within humanity’s reach, but our ancestors made sure we cannot afford it.

This may look to be a game about survival, figuring out how to eke out an existence when the machines have claimed everything worth anything. But that isn’t entirely true. This is a game about daring heists and robberies!

See, the machines don’t hate us. They don’t actually want to kill anyone, but the laws humanity put into their programming don’t allow them to give us anything for free. And we don’t have currency to pay with. So survival takes the form of trying to make a living in the wastelands, trying to farm algae, or to recycle the scraps we find.

But the more efficient and much more fun way is to trick or rob the machines:

We hijack their communication network, set up a pretend address and then have a drone deliver your order while the fake credit score is still good. Or you hold up one of those post trains that link the factories, overcome the guard machines, and live richly!

Some have learned how to infiltrate the automated farms. One can live well there, provided the machines don’t recognise you as the pest you are.

Of course, there are also those who live on the work of others, who raid settlements for their own gain. Maybe you are one of them?

reduce anxiety and nerdsniping

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A part of my job is asking people things along the lines of „can you look up if XYZ is feasible“ or „what would you need to do XYZ“ or „can you make me a proposal about this?“.

And there are always two things I give them along with the task:

  • how much time I expect them to spend on it at most
  • the level of detail I want for the answer

This is not to set pressure on them, but to take it away: With this information, they will have a better understanding on when the task is done, how much effort they can put into it. Asking things this way is a part of the SMART set of goal criteria. In case this term is new to you, here’s the breakdown of this acronym:

  • Specific
  • Measurable
  • Achievable
  • Relevant
  • Time-bound

SMART is a mindset that helps specify goals and tasks in a way that ensures they have a decent chance of being met with success. And it allows the persons you give this task or goal to measure themselves against that yardstick, so they don’t start second guessing themselves. This lowers anxiety, is compatible with Auftragstaktik-style of management (which I highly recommend) and also ensures that your engineers aren’t nerdsniped.

That last thing is a real danger if you’re engineers are any of the following: Competent, inquisitive, enthusiastic, intelligent, willing-to-learn, new to the field, experienced…

This approach is especially important if you work remotely: You want to trust your team to work without close physical supervision (which is a bad idea anyway if you have any kind of knowledge workers). And as you’re working remotely, you’re missing a lot of small cues that you could pick up in an office: Are they nervous? Are they burying themselves in research, as evident by the books and open browser tabs? Is that topic you’ve given out as a backburner research task eating up all their mental cycles, because it is all they talk about when fetching coffee?

The micromanaging approach would be to check in with them often, ask about progress, and so on. Which not only increases anxiety, but also keeps them distracted from the actual work. (And probably pisses them off too — I’ve threatened to quit over micromanaging more than once, with the full intent of following through if it didn’t stop. Thankfully, I had enough standing for that to be effective.)

Instead you need to preempt the nerdsniping and anxiety and communicate clearly what is expected, what is out of bounds, and the time you expect them to spend on the task — as opposed to the deadline where you need the result.

So when I ask someone to research a topic, I say things like this:

I need this in a week, but you really shouldn’t spend more than 4 hours on it, spending more effort on this would not be helpful. If you cannot provide a thorough answer after that time, that is an answer in itself for me!

If you add this task as part of the normal duties, and not on top of them, you take out most, if not all anxiety, you make the result a reliable measure, ensure that the other tasks won’t take a hit, and give the engineer an understanding of what they are looking into.

Manual of me

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I’m working with computers and humans for long time. That has shaped a lot of my opinions and habits. In order to get the best experience of working with me, here’s a handy manual:

Working hours

I’m neither a classical night owl, nor an early bird. That means that I keep pretty normal hours. I also do believe in a healthy work-life balance, so I do my very best to stick to the normal weekly working hours. As a result, you can depend on me being around at 9:00 AM and should not schedule any substantial meeting later than starting 5:00 PM in the evening, as I’ll be aiming to clock out at 6:00 PM.

You will probably still occasionally find me going through email or chat notifications in the middle of the night or the weekend, but please do not count on this (unless there are pre-agreed circumstances and emergency protocols).

Knowledge and skills

Most people have one area of expertise where they have incredibly deep knowledge. My depth is width.

That means that I know more than the average layperson about nearly any given topic I come across professionally, but I am also aware that there are most likely a lot of people out there who know much more about it than me. If you have a problem outside of your area of expertise, chances are that I know at the very least the most useful search term or person that helps you with the next step.

My depth is width. Make use of that.

Managing and Delegating

Knowing that there are more senior experts on most topics in the organisation leads me to be pretty hands-off when it comes to the How and What (Solution) you are doing when I am managing you.

I tend to mostly think and communicate about the Why, When, and What (Problem), because it is my belief that these are the things you will need most to do your best. Answering the Why, When & What (Problem) questions give you all the ressources and constraints you need to define your problem space and find the best approach. Me, as a Product Person telling you as a Designer How to draw a picture would be pretty silly. And I won’t tell an engineer which kind of motor best serves the stated purpose.

If you manage me, I expect you to do me the same courtesy.

When I delegate a task, I will always strive to include a proper definition of done, a timeline, and a useful set of constraints. (See my writing about Nerdsniping)

Communication

I try to put an emphasis on asynchronous communication. That means that you will receive a lot more chat messages, tickets and comments, emails, and text messages than live phone calls or desk visits from me.

Asynchronous etiquette

With those, I stick to the „No Hello“ rule, getting to the point as quickly as possible in a fire-and-forget way. My expectation there is that even though you haven’t acknowledged receiving the communication immediately, you will still get it and give me a useful feedback as soon as possible and convenient.

As I’ll do the same in return when you send me such messages, here are some examples of what you can expect as answer:

  • a simple emoji indicating yes, no, on it, love the idea or similar. It should be pretty readable in context and also indicates that I’m probably in some situation where I cannot write anything more.
  • a direct answer to your query
  • a follow-up question
  • a request to send me the inquiry over a certain more documented channel (for example as a ticket or an email)
  • a deadline as to when I will actually get you the answer or complete the task.

Reaction times

If there is no deadline mentioned in the initial request, I will assume it is not urgent. If I didn’t mention one in a request by me, it is certainly not urgent.

Notification etiquette

I manage my notification settings in a way that reflects my availability and mental state. If I need to concentrate, most things that could go beep at me will be switched off. That means that your chat message might sit unnoticed for quite a while.

Or it might got noticed, but paused with a „remind me in 20 minutes“ marker, or similar. I have set up numerous filters that surface things that could be urgent, or silence things that have no impact on my current work.

It is my expectation, that everyone does something similar, so which sets my own expectations of reaction time. For more on that, read my text on Spam everyone and use your filters!

Emails

We will probably exchange a lot of emails. My aim will always be to

  • meaningfully populate the „to“ and „cc“ fields. If you find yourself in the „cc“ field, I only want you to know about the content of the email, but have no expection to act in any way on the email.
  • set meaningful subject lines. I will change the subject line, if the email conversation drifts to a different topic. I will split up a single subject into different new subjects, if there are several conversations at the same time.
  • answer within 24 hours of receiving the email, at the very least in order to acknowledge receipt and tell you when I’ll get around to actually answering any questions inside.

Synchronous etiquette

I will do my very best to never call you out of the blue. At the very least, you will get an asynchronous message asking if you have a specified amount of time to talk about topic x. That ensures two things:

  • you actually have the time and do not have to sacrifice context switching effort at the wrong moment
  • you have a topic at hand to ease any potential anxiety and to judge whether the time you have and the time needed for the topic match.

There are of course exceptions and emergency situations where we simply have to talk to each other right now, but those should be the exceptions.

Also, this does obviously not apply to watercooler talk in the company kitchen :).

Meetings

Meetings where a group of people discuss a problem or topic should always be scheduled at least 24 hours in advance. They have an agenda that states the purpose and shape of expected outcome. („we need to decide on a roadmap. After this meeting, we should have one“)

My instinct is always to keep the number of participants as low as possible. This is to keep the meetings productive, and to not waste anyones time. Please do not feel slighted for not being included. If you feel I erred, let me know why you want to join. If in any way possible, I will add you regardless of the reason you give me. The reason is jus tthere to ensure you’re properly included and have a voice. At the end, everyone in the meeting should have had an equal amount of time to speak.

Meetings facilitated by me won’t overrun their booked timeslots and will have time for a biobreak after at most 45 minutes.

Tools

I love tools and will always be curious to try out new ones. That can became a source of procrastination, but overall, the gains outweigh the costs so far.

Mainly, I stick to text-based things. Markdown editors, email, chats. Tools that help me manage notifications and set filters are always the first things I check out and set up. Things that automate tasks are high on my list too.

I love talking about my findings and help you set things on your end, if my time allows.

Damokra and memes

I’m a huge nerd. My hobbies include 3D printing, pen and paper roleplaying games (reading, playing & writing them), shooting foam darts at people who pretend they’re zombies and other stuff.

That also means that I will very often insert memes and pop culture references into conversations. You can rely on me adjusting the amount to the audience (it might even reach 0), but the preferred mode is OVER 9000!

Doge with pixellated sunglasses. Caption reads "DEAL WITH IT"

Organisational Purpose and the Kano model

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If you work in product management, you should make yourself familiar with the Kano model.

Noriaki Kano, a Japanese researcher and consultant, published a paper in 1984 with a set of ideas and techniques that help us determine our customers’ (and prospects’) satisfaction with product features.

The resulting categories have been translated into English using various names (delighters/exciters, satisfiers, dissatisfiers, etc.), but all refer to the original articles written by Kano. You can read up more at https://foldingburritos.com/kano-model/

Using the understanding from this model, product persons classify features of a product as follows:

  • Basic/Threshold
    These are features that are indispensible. If they were not present, anyone using this feature would be immediately dissatisfied. Think of a hotel room that is lacking a bed. These are the „must-have“ features.
  • Performance
    Sometimes a feature or capability exceeds expectations. Some basic functionality turns out to be very fast or intuitive, or looks very pleasant. These are Basic/Threshold features that come with improvements. A real-world example would be an extra-comfy bed in the hotel room, or that one discovers more power outlets than expected.
  • Excitements
    Features that are completely unexpected, things that one wouldn’t normally associate with a given product or service are Excitements. Users would not think of asking for them when a product is described, but when they find them, they are delighted about it. Usually, this is a novelty factor („I would not have expected a cold brew coffeemaker in this hotel room, but I like it!“), and they will not always be the deciding argument for a purchase. But they are noteworthy and will ensure that the product or service is remembered well.

I’ve found this model quite useful when it comes to prioritizing tasks, or to figure out whether a product is „ready to ship“.

What makes teams tick?

For the past few months, I’ve been on a bender reading various books on how to best run a team or a company, how to be best manage people, or how to generally think about work. The current item in that stack of books is „Reinventing Organizations“, by Frédéric Laloux. I’ll not go into the details and my criticism of the book right now, but one thing that tickled me was the story of how a brass foundry stated that part of their purpose was to be be loved by their customers.

As a result, workers take delight in hand crafting little presents to put into the crates when shipping an order of gearbox parts.

And that brings me back to the Kano model, and that I think we should add one quality: Is it satisfying or exciting to make this Feature?

We see a lot of work in the FLOSS sector embodying this quality. Something gets made because the people working on it found it exciting. Either because they wanted to have the resulting functionality, or because building it is an interesting challenge, or because they could already envision the reaction of the users when they’ll find the hidden easter egg.

Trying to find out what features have this „exciting to make“ quality can be a tremendous boon for product people, and I will surely add this to my toolbox! Partly because you can now select for maximum team satisfaction, but also because you can recognise rabbit holes and nerdsniping before it happens and let the team know that a certain functionality might be cool to build, but isn’t helping in any of the other Kano qualities.

I’ve been…

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…so many people over the past few days again, it was delicious. It was that time again, where a plethora of nerds descended upon the non-existent town of Bielefeld and gathered to eat, drink, be merry — and play games!

The food was delicious, the drinks came in just the right amounts and potency, the merriment filled the days but I guess what you really want to hear about are the games. Let me indulge you. I’ve been…

…a progressive alien species, trying to gain control of the galaxy during its second dawn. Alas, I could not make use of my extraordinary powers of research, as every attempt to expand my realm was thwarted by the vicious robotic remnants of the Ancients fleets. During most of the game I just held on to my meager three sectors, eking out some technological progress. Only once I managed to assemble a fleet and watched it get annihilated by the Ancients in a short but brutal fight. (Eclipse, Second Dawn of the Galaxy)

…a successful Unicorn Breeder, filling my stable with the most wondrous of creatures, scheming and plotting to bring misery to my fellow Unicorn enthusiasts, trying to be the first to fill all slots in my stable. A hilarious game, full of puns, innuendo, and most of all, unicorns! (Unstable Unicorns)

…a sailor, a pirate, no, a cultist, trying to direct the course of our ship to the chosen location. Covert collaborations with fellow pirates or cultists, mutinies, bluffing, and the occasional surreptitious changes to the logbooks steered our proud ship. And never did it reach the safe harbor of Bluewater Bay, but instead got fed to the Kraken or entered the dreaded pirate island… (Feed the Kraken)

…a greedy innkeeper, luring adventurers into a near-certain deathtrap. My cunning plan was to feed them to the naked-bear-thing I had chained to the dungeon below my humble establishment. But the motley crew of ne’er-do-wells and murder hobos managed to not only dispatch my minions and beasts, nay, they made off with all of my ill-gotten-riches and escape through the undersea on a magical obsidian rowboat. (The Undertavern, run with Into the Odd rules)

…Loddar, the DIY-King of YouTube, hiking through the black forest as part of a streamed challenge, with four other more or less well-known internet celebrities. Loddar, a cabinetmaker in retirement, gained internet-fame when his grandson filmed his antics testing how well the new rip-stop trousers would protect him against a chainsaw. Clueless about technology he now got thrust into a gaggle of youngsters who film themselves doing weird and (to Loddar) incomprehensible things for the sake of something called „Likes“, which he didn’t quite got. But his grandson said this was good stuff, and the likes would translate into income somehow, and Kevin knew computers after all. What followed was deliciously silly, full of drama and eventually even action, with high speed car chases and bullets flying everywhere! (a custom adventure with a d100 FATE derivative)

…an english industrial baron of the 19th century, building factories and transport links all across the Black Country, vying for domination through two distinct eras of early industrialization, seeing train tracks started to displace the narrow boat channels. A brainy but accessible game with glorious artwork and theme. (Brass Birmingham)

…Peter Rath, the holy sinner and bearer of the tome of 99 demons. A moderately famous fiction author, secretly a vampire of the White Court, Peter spent the past few years very privately, minding family and his own affairs. But the recent devastation of Berlin and the retirement of his sister from her office as head of the paranormal investigation unit drew him out of hiding once more. He joined a small task force trying to figure out what eerie things were responsible for recent oddities around the local cemeteries. Weird Pterodactydemons were fought, ancient religions uncovered and a long-term plan on keeping these forces of evil at bay became implemented. After an inspired lecture, Peter found himself the head of a new holy catholic order, secretly blessing places to protect them, and doing who-knows what else! (Dresden Files RPG)

…a middle-aged summer camp guide in the Midwest. She desperately needed a job, and found a lot more than expected, when she walked into the lone guy who squatted in one of the camp huts, hastily shoving something into a freezer. A few hours of increasingly bloody and campy fun and drama, topped by two women chainsawing a Wendigo into sausages. (Fiasko)

All in all an excellent few days, a fun NYE party and a welcome reminder of good friendships.

Management books you should read, and what to learn from them

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I’ve been on a small bender on this, and this is what I learned, in short. Reading my summaries could spare you the time of reading the actual books, but I don’t recommend it — they are chock-full of useful language and terms to describe situations, which will help you apply the lessons better.

The Art of Action: How Leaders Close the Gaps between Plans, Actions and Results

This is the book about how you best communicate goals and plans to a team, so they can start working on them without being micromanaged. The trick: Explain the Why, then When, and the What (problem), not the How nor the What (solution), then have them repeat these things back to you in their own words to check for understanding and completeness (you might have forgotten something).

Getting Naked: A Business Fable About Shedding The Three Fears That Sabotage Client Loyalty

You want your clients trust. In order for that to happen, you need to be honest with them, especially when it comes to your own shortcomings. Let your successful work stand on its own. Don’t grandstand, don’t pretend your better than them, but don’t be shy to be firm on the things you know to be right.

Radical Candour

Feedback is important, especially negative feedback. It needs to be on time, absolutely honest, and to come from a position of kind caring. If you give feedback in order to belittle, demean or because you’re on a power trip, you’re an asshole. But you’re also an asshole if you don’t give any negative feedback when you see flaws, because then no one can get better.

Reinventing Organizations: A Guide to Creating Organizations Inspired by the Next Stage in Human Consciousness

This is a slightly esoteric book. Read on despite the woo, it gets rewarding. Organisations work better when you let them live like an organism, with purpose and innate reactions instead of programmed machine-like behaviors. When you truly empower people to take ownership of their work, they’ll do better. That means everyone basically manages themselves.

Strong Product People: A Complete Guide to Developing Great Product Managers

I don’t agree with a lot of the actual people managing advice. It is well-meaning, but putting it into action would throw diverse people of all kinds under the bus, as a lot of the advice subconsciously encourages group-think and only hiring people that are like everyone else in the team.

But the idea of defining your good, meaning „figure out what a good person for $Position really needs to be able to do“, and then coming up with a metric on how to measure this ominous „good“ is brilliant management advice, as it allows you to give useful and meaningful and above all, actionable feedback.

The Mom Test: How to talk to customers & learn if your business is a good idea when everyone is lying

Don’t ask leading questions. Don’t ask questions where any desire to please you could colour the answer. Ask open questions that give you useful insights regardless of the answer given.

The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses

hah, gotcha: I haven’t actually read this yet. Come back later! :)

I’m writing another game!

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It is a few months since I finished Mail Order Apocalypse, and apparently, writing games is a tiny bit addictive: I’m already about 70 pages into writing the next game. (For comparison: MOA clocks in at 106 pages, a lot of them being random tables)

So, the next game, what is it?

The working title is Raiders of Arismyth, and it is supposed to be a modern dungeon crawler. Which is slightly unusual territory for me. My gaming shelf has lots of „story“ games, with abstract mechanics, collaborative narration, player empowerment and so on.

But I also have collected a few hundred gaming miniatures over the years, and I wanted to use them again! I prefer games that are rules-light, easy to grok, and ideally have not too big character sheets. There are a few options of course, but none of them really appealed to me.

With Mail Order Apocalypse, I decided early on that I didn’t want to reinvent a whole game system, and thus chose Into the Odd for the mechanics. For Raiders of Arismyth, I wanted something that feels similarly simple, but does offer more crunchiness on two fronts: Character generation and advancement, and combat. Especially the latter — it doesn’t make sense to bring miniatures into the mix when distances and such isn’t particularly relevant.

At the same time, I didn’t want the system to be too mathematical. Choosing how to advance ones character shouldn’t require too much in-depth system knowledge. Choices made today shouldn’t completely block later choices.

In the end, I have settled on a few things:

  • There are no attributes, just skills
  • There is no vancian magic, and no mana points or similar either. You know a spell, feel free to cast it as often as you like!
  • Dice are rolled in pools. Any result on a die that is greater than half the total value (ie. 4+ on a 6‑sider, or 11+ on a 20-sider) is a success.
  • Combat should be about movement. Those miniatures want to be moved around after all!
  • The rules aren’t just there as mechanical abstractions, they are there to form the game world and its metaphysics.

Sadly, all this means that where Mail Order Apocalypse managed to cram all the rules onto one single page, the core rules of Raiders of Arismyth need about 10 pages. Let’s dive into how magic works a bit, so you can see what I meant with the last bullet point about the rules influencing the game world:

Magic spells are learned as skills. Learning a new spell skill allows you to perform the least powerful version of that spell with an uttered incantation plus necessary hand-movements using both hands. With additional advancements on that spells skill allows one to make it more powerful, extend the range, or be able to cast it without an incantation or moving the hands.

In order for this to work, the spell and the advancements are tattooed onto the skin of the magic user, anchoring the mystical energies. The positioning of these marks is important, especially if the mage still needs to touch it to perform the spell. One can learn a lot about a mage by looking what sigils are placed where. And of course, seeing someone who chose to spend their precious advancements in order to be able to perform a simple light spell without any hand movements or spoken incantations tells you something about them too…

I did a few test runs with the system already, and the results were quite promising: It played smooth and easy in turns of rules application, but also allowed for some a lot of interesting tactical choices during combat. The latter felt deadly enough to the players, but not overwhelmingly so.

A lot of things are of course still missing: The skill list needs to be finalised, I need to flesh out the example magic rituals, think about equipment, or at least rules on how to improvise weapon statistics in a coherent way, and the world wants some more fleshing out.

But overall, I am quite satisfied with this, and really think this is actually a more complete game than Mail Order Apocalypse (which is more of a setting than a game). You can buy the Ashcan preview edition for a buck at DriveThruRPG if you're curious. But please, let me know your feedback!


I have my own Mastodon instance now

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One of the cool things of federated social media is that each instance can have their own rules and conventions.

One of the bad things of federated social media is that each instance has their own rules and conventions.

What do I mean? I started out on octodon.social and felt pretty good there. Then I realized that a lot of people I followed initially went silent. Turns out that they were on infosec.social, and for $reasons (reasons I understand, but don’t necessarily need to adopt myself) , the admin of octodon.social blocked that instance. So I eventually and very reluctantly moved to hachyderm.io. Turns out, the same thing is happening there too, just with different servers.

Fediverse moderation has several levels:

  • end user self-defense: „This person did something bad and I prevent them from interacting with me.“
  • moderating local content on a personal basis: „This person on the same server as me did something bad, so here are the consequences for them“
  • moderating external content on a personal basis: „This person on a different server as me did something bad, so I limit how they can interact with people on my server“
  • moderate external content on an instance basis: „I find this whole other instance suspect, so I limit how everyone on that whole instance can interact with people on my server“

If my personal sensibilities and those of the people who moderate my insteance differ (and they will absolutely differ to some degree!), you will at best just miss out on a bit of content but at worst will suddenly be cut off from people you interacted a lot.

This is compounded by the fact that there is no documented consensus for moderation across instances. (Like darcy.is would have provided, btw :) ) You won’t know what’ll happen until it actually does.

So, for me, the problem is this:

A venn diagramm with four circles.

Three circles are arranged so they do not overlap and are labeled A, B, C.

The fourth circle is in the middle and overlaps each of the other three a bit and is labeled "me"

Yep, that is me, in the middle of a few non-overlapping communities. (There are also a lot of communities that do overlap, but let’s ignore those for now) So, when I join a server in community A, and A suddenly decides to defederate from C, I lose that chunk of people. When I join B instead, and they already hate A, I lose out a different chunk.

Finding that elusive instance Z that plays nice with everyone else is gonna be… hard.

And now that folks like Meta and others are opening ActivityPub servers lines are drawn in the sand: „If you federate with Meta, I will block that instance!“ Or „if you don’t protect the children, I will protect them from you!“. Or „We’re sex positive, if you block the furries, I’ll defederate from you!“

And here am I, just wanting to talk to my friends and see cat pictures. So, I opt out of the drama and have my own single-person instance now: @jollyorc@social.5f9.de No, don’t ask me if you can join it, I don’t want that kind of responsibility. Take 9 Euros per month and go to fedi.monster, they’ll help you out.

Living in the suburbs

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Slightly more than a decade ago, I moved from one of the more out there parts of Hamburg back into a more central part. And I loved it. I gained about one to two hours of free time thanks to a shorter commute, I had all the shops and places to eat I wanted in walking distance, things felt more lively overall.

Back then, I vowed I would never go back to that awful place at the periphery.

Two years ago, I moved back to that part, and I love it. What has changed?

Well, for starters, I work from home full time now. That means that awful commute has completely disappeared.

The other reason is that I moved not into the same house as before, but to a place that has all the necessary daily needs within walking distance: Supermarket, bakery, hairdresser, doctors, pharmacy, public transit connection. It is all there and can be reached by less than 5 minutes of walking. Most of them actually under a minute.

At the „awful place“, I had to take a bus (that would leave right from my doorstep admittedly) to the city, but there was no direct connection, and it didn’t leave as often as one would love to.

The new place has a bus and a train, and it is a more direct connection too.

But the cincher really is the fact that all the important bits of infrastructure are right here. That is what people need — not more car lanes into the city, but infrastructure for daily life in walking distance. Really, learn this lesson, dear city planners!





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